![]() ![]() And now, my wish is granted.only for this stupid filter to ruin all my pictures. As someone who's obsessed with taking in-game photos, Pikmin 3 was by far and away my most desired Wii U port in that they tied the original game's screenshot mode to Miiverse, meaning I could no longer take gorgeous pictures of one of Nintendo's most inspired worlds. This isn't even touching into my personal biggest complaint: the stupid camera flashlight that you cannot turn off. (It was enough of a buzzkill, even, that I still haven't touched Ultra- Spicy) As brilliant as the game's juice system is, Pikmin 3 was never a very difficult game to begin with and it's such a head-scratching decision all around. I played through Normal Mode first under the impression it was the same general difficulty as the original and it wasn't until I went into Hard Mode that I learned about how they rebalanced everything consequently, I was suckered into playing an easier mode on top of 100%'ing the same exact difficulty mode as the Wii U version. ![]() The Wii U will be relevant forever □Īs much as I absolutely hate to admit this almost a year after the fact.I'd have to agree. ![]() The side story content is pretty throwaway, and the control scheme changes are negligible - mostly hurt by the Switch's need to constantly reset the gyro pointer. I just think it's worth getting out there for anyone who's really into playing the "definitive version" of a game, this seems to go unmentioned - other than the co-op Story mode, Deluxe is kind of a stark failure of a port tbh. Multiplayer balance is kind of shot, because if everything can be killed trivially, there's less distraction to make moves on your opponent.Īnyway, that's all really. All the medal times were set for the original difficulty, so it really saps the fun out of it. This side content was like the purest form of Pikmin, distilled time trials, and tbh, it's kind of innately broken, especially the "Battle Enemies" mode, since everything can be killed in nearly half the time for anyone who's competent at the game. That's fine, whatever, but what they don't tell you and people don't seem to notice is they applied this new Normal difficulty to the challenge and multiplayer modes by default, with no option to change it. Pikmin 3 Deluxe came with new difficulty mode options you can select in the story mode, including a new easier "Normal" mode, with the original difficulty made "Hard". ![]() But I was watching a casual playthrough of Pikmin 3 Deluxe online and got bothered when the person started claiming their (kind of shoddy tbh) Pikmin skills had increased as they moved into the challenge modes. There's a few small changes that are vaguely controversial about the Pikmin 3 Deluxe port, although most of it isn't quite a dealbreaker. ![]()
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